GAME ROCKS.EXE DEVELOPER Solo developer — one person: design, code, economy, memes ENGINE Godot 4.5 RELEASE July 1, 2026 // launches mid-Summer-Sale PRICE Free to play PLATFORMS Steam only // macOS + Windows GENRE Terminal-style meme-coin market simulator // idle economy MONETISATION Standard Key $2.00 // cases $1 / $2 / $4 // bundles priced at the exact sum of contents // QoL conveniences NOTHING PURCHASABLE AFFECTS ODDS ODDS Printed in-game: COMMON 10% / RARE 5% / PREMIUM 2% per roll // MEGA rolls twice FREE DROP Every 3 hours of playtime // curated allowlist // 3 ultra-rare legendaries at 0.05% PRESS CONTACT spets@rocks-exe.com STEAM PAGE store.steampowered.com/app/4685210/ROCKSEXE DISCORD announced soon
Run order everywhere the two appear together: OFFICIAL first, RISITAS second.
ROCKS.EXE plays the entire meme-coin cycle completely straight, which is the joke. You mint, you convert, you ENTER EXPOSURE on a rock named after a laughing Spaniard, the chart does something unforgivable, and the screen prints RUG EVENT with your Krypto still inside. There is no villain, no commentary track, no wink — just a dark terminal that treats you the way the real market treats everyone, minus the rent money. The satire isn't written in jokes; it's structural. The game IS the market, loss is the default narrative, and the interface refuses to console you. Where other games celebrate, ROCKS.EXE prints RESOLVED and moves on.
Underneath the memes is a fully live Steam Inventory pipeline. MEGA-tier resolutions can drop Steam cases; a case opens with a $2.00 Standard Key; the item lands in the player's actual Steam Inventory, tradable and marketable on the Steam Community Market. The drop table is printed in-game and identical for everyone — COMMON 10%, RARE 5%, PREMIUM 2% per roll, MEGA rolls twice — and no purchase can change it: no paid odds, no pity timers, no premium currency. Every 3 hours of playtime, a free low-tier marketable item drops from a curated allowlist that includes 3 ultra-rare legendaries at 0.05%. Even the bundles are priced as the exact sum of their contents, with zero fake discounts. The whole monetisation model fits in one sentence, and the game says it to your face.
Steam has a lineage of inventory phenomena — clicker-shaped objects where the entire game was the drop. ROCKS.EXE descends from that line openly (it ships a BANANA_SYNDICATE family: ten bananas with their own market column) and then does the thing none of its ancestors bothered with: it attaches a game. A 125-rock, 14-family market simulator with timed exposure tiers, a Stability Reserve discipline gate on the case-bearing MEGA tier, rug pulls as a core mechanic, and an idle RIG farm with a 26-node upgrade tree and 6 endless OVERDRIVE tracks. The drop loop the internet already understands — now wearing a Bloomberg terminal and refusing to smile. Free to play, July 1, 2026, mid-Summer-Sale.
ROCKS.EXE is a free-to-play, terminal-style meme-coin market simulator for Steam (macOS + Windows), built by one person. Players mint Bedrock and Ember, convert to Krypto, and take timed exposure on 125 meme rocks across 14 families — from ELRISITAS to the EDITION_3 Wojak Index — surviving rug pulls, banking Stability Reserve, and running idle RIGS. MEGA-tier resolutions can drop Steam cases; opened with a $2.00 Standard Key, items land in the player's real Steam Inventory, tradable and marketable on the Steam Community Market. All odds are printed in-game (COMMON 10% / RARE 5% / PREMIUM 2% per roll, MEGA rolls twice) and nothing purchasable affects them. ROCKS.EXE launches July 1, 2026.