The meme-coin market that rugs YOU.
Free to play  //  Steam (macOS + Windows)  //  July 1, 2026  //  one developer

Fact Sheet

GAME            ROCKS.EXE
DEVELOPER       Solo developer — one person: design, code, economy, memes
ENGINE          Godot 4.5
RELEASE         July 1, 2026 // launches mid-Summer-Sale
PRICE           Free to play
PLATFORMS       Steam only // macOS + Windows
GENRE           Terminal-style meme-coin market simulator // idle economy
MONETISATION    Standard Key $2.00 // cases $1 / $2 / $4 // bundles priced at the
                 exact sum of contents // QoL conveniences
                 NOTHING PURCHASABLE AFFECTS ODDS
ODDS            Printed in-game: COMMON 10% / RARE 5% / PREMIUM 2% per roll //
                 MEGA rolls twice
FREE DROP       Every 3 hours of playtime // curated allowlist //
                 3 ultra-rare legendaries at 0.05%
PRESS CONTACT   spets@rocks-exe.com
STEAM PAGE      store.steampowered.com/app/4685210/ROCKSEXE
DISCORD         announced soon

Trailers

Official Trailer — the closer: terminal dread, real UI, odds on screen.
Risitas Promo — the spearhead: the Spanish laughing-man meme. ELRISITAS is an actual in-game rock family.

Run order everywhere the two appear together: OFFICIAL first, RISITAS second.

Screenshots

The full game loop: mint, convert, enter exposure, wait for events, earn cases, collect Enter exposure on a meme rock Case open Steam inventory of marketable items Minting terminal Krypto converter

Pitch Angles

ANGLE A // THE SATIRE"The meme-coin market that rugs YOU."

ROCKS.EXE plays the entire meme-coin cycle completely straight, which is the joke. You mint, you convert, you ENTER EXPOSURE on a rock named after a laughing Spaniard, the chart does something unforgivable, and the screen prints RUG EVENT with your Krypto still inside. There is no villain, no commentary track, no wink — just a dark terminal that treats you the way the real market treats everyone, minus the rent money. The satire isn't written in jokes; it's structural. The game IS the market, loss is the default narrative, and the interface refuses to console you. Where other games celebrate, ROCKS.EXE prints RESOLVED and moves on.

ANGLE B // THE ECONOMY"A real Steam economy, with the odds printed on the tin."

Underneath the memes is a fully live Steam Inventory pipeline. MEGA-tier resolutions can drop Steam cases; a case opens with a $2.00 Standard Key; the item lands in the player's actual Steam Inventory, tradable and marketable on the Steam Community Market. The drop table is printed in-game and identical for everyone — COMMON 10%, RARE 5%, PREMIUM 2% per roll, MEGA rolls twice — and no purchase can change it: no paid odds, no pity timers, no premium currency. Every 3 hours of playtime, a free low-tier marketable item drops from a curated allowlist that includes 3 ultra-rare legendaries at 0.05%. Even the bundles are priced as the exact sum of their contents, with zero fake discounts. The whole monetisation model fits in one sentence, and the game says it to your face.

ANGLE C // THE PHENOMENON"The Banana lineage, except it is an actual game."

Steam has a lineage of inventory phenomena — clicker-shaped objects where the entire game was the drop. ROCKS.EXE descends from that line openly (it ships a BANANA_SYNDICATE family: ten bananas with their own market column) and then does the thing none of its ancestors bothered with: it attaches a game. A 125-rock, 14-family market simulator with timed exposure tiers, a Stability Reserve discipline gate on the case-bearing MEGA tier, rug pulls as a core mechanic, and an idle RIG farm with a 26-node upgrade tree and 6 endless OVERDRIVE tracks. The drop loop the internet already understands — now wearing a Bloomberg terminal and refusing to smile. Free to play, July 1, 2026, mid-Summer-Sale.

Quotable

  1. "The market is fake. The items are real."
  2. "The first meme-coin market that rugs the right person: you."
  3. "Loss is content. The terminal does not console you."
  4. "The odds are printed on the tin — 10 / 5 / 2 — and no amount of money changes them."
  5. "Banana walked so 125 screaming rocks could run."

Boilerplate

ROCKS.EXE is a free-to-play, terminal-style meme-coin market simulator for Steam (macOS + Windows), built by one person. Players mint Bedrock and Ember, convert to Krypto, and take timed exposure on 125 meme rocks across 14 families — from ELRISITAS to the EDITION_3 Wojak Index — surviving rug pulls, banking Stability Reserve, and running idle RIGS. MEGA-tier resolutions can drop Steam cases; opened with a $2.00 Standard Key, items land in the player's real Steam Inventory, tradable and marketable on the Steam Community Market. All odds are printed in-game (COMMON 10% / RARE 5% / PREMIUM 2% per roll, MEGA rolls twice) and nothing purchasable affects them. ROCKS.EXE launches July 1, 2026.

FAQ

What actually costs money?
Keys ($2.00), cases ($1 / $2 / $4 — sold straight, or in bundles priced at the exact sum of their contents), and quality-of-life conveniences: faster minting, offline mint queueing, parallel mint slots, delaying a forced resolution, cosmetic previews. That is the complete list. None of it touches the drop table. There is no premium currency, no paid odds modification, no pity system, and no purchase that changes what comes out of a case — money only changes how many cases and keys you hold, never what they contain.
It has cases and keys. Address the loot-box optics.
In order: the game is free to play. The odds are printed inside the game — COMMON 10% / RARE 5% / PREMIUM 2% per roll, MEGA rolls twice — identical for every player, and not for sale at any price. There are no paid odds, no pity timers, and no premium currency to blur what anything costs. Cases come from gameplay resolutions; opening one requires a key, and bundle prices are the exact sum of their contents with zero fake discounts. A free marketable item drops every 3 hours of playtime with no purchase involved. Items that drop are Steam Inventory items — tradable and marketable on the Steam Community Market, which is a property of Steam items, stated as a fact. ROCKS.EXE makes no promise about money, and never will. The only thing the game guarantees in writing is the odds.
Why the terminal aesthetic?
Because the subject demands it. ROCKS.EXE is about watching a machine that does not care about you, so the interface is the machine: dark, minimal, silent, system-like — closer to monitoring live infrastructure than playing a game. No casino effects, no celebration animations, no confetti when a case drops. The screen prints CASE GENERATED in the same tone it prints RUG EVENT. Information over emotion. Silence creates pressure. The restraint is the horror, and the horror is the comedy.
Who is making this?
One person. The market simulation, the 125 rocks, the wojaks, the Steam Inventory integration debugged live against real Steam infrastructure — all of it, solo. A game about sitting alone in a dark room watching a terminal is, fittingly, being made by someone sitting alone in a dark room watching a terminal. The difference is that this one ships July 1, 2026.

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